Myth War II > InformationCenter > Game System
1.General description:
The relationship between apprentices and masters is a very important one in the game. As a newcomer, you should be able to trust in a player as your master to adventure together. And your master will also be able to share with you many game experiences that might illuminate a quicker path through the game.
The Apprentice and Master system allows players to form their own groups to make the interaction between high-level players and low-level players more active. Masters will certainly play an important role in their apprentice's adventures. Under the guidance of their master, apprentices will grow up more quickly.
2.Requirements for being an apprentice or a master:
To be a master, the player should be level 50+
To be an apprentice, the player should be below level 50.
Your in-game sworn brother or spouse cannot become your apprentice.
One player can recruit 4 apprentices at most. When a player has recruited 4 apprentices, they must dismiss one apprentice or one apprentice must complete their apprenticeship in order to recruit another apprentice.
One player can have only one master.
3.How do I become an apprentice or a master?
Look for a low-level player that meets the requirements.
Team up with the player as the group leader. The group can only consist of the player you want to take in as apprentice and you.
Take the team to the "Help Newbie" at Woodlingor (217, 67) to accept the "gateway of master" quest.
Do the gateway of master quest together.
Turn in the quest after completing it. Both the apprentice and the master will gain a related title, such as someone's master, someone's apprentice.
Remember to add the player into your friend list after recruiting them as your apprentice for easy contact. Besides, the apprentice will gain a Stride Wing for teleporting themselves to the vicinity of the master.
As a master, you can spend 20 Reputation and 100 Fame to dismiss an apprentice at any time.
As an apprentice, you have to spend 200000 Gold to cease relations between you and your master.
When the apprentice reaches level 50, a system prompt will pop up, "Congratulations on making some achievements. You can now finish apprenticeship."
To finish the apprenticeship, the apprentice should win the Wind Fighter title first and then the master joins the team with the apprentice to go to the "Help Newbie" at Woodlingor (217, 67).
4. Fame accumulation:
After recruiting an apprentice, the player can earn Fame by helping the apprentice do quests. The more quests that are done, the more Fame will be accumulated.
Top masters will be selected per week. Players can record the week's accumulated Fame at the "Sentinel" in Blython to join in the week's selection. Awards are given from 18:00 every Sunday till 0:00 the next Monday. During this period, the top 10 masters can draw rewards from the Sentinel at Blython. The rewards consist of plenty of Gold and a title which will last one week.
Tenth Place |
Teacher |
Rewards: |
100000 |
Ninth Place |
Teacher |
Rewards: |
200000 |
Eighth Place |
Teacher |
Rewards: |
300000 |
Seventh Place |
Teacher |
Rewards: |
400000 |
Sixth Place |
Teacher |
Rewards: |
500000 |
Fifth Place |
Teacher |
Rewards: |
1000000 |
Fourth Place |
Teacher |
Rewards: |
2000000 |
Third Place |
Inheritors |
Rewards: |
7000000 |
Second Place |
Inculcator |
Rewards: |
12000000 |
First Place |
Teleporter |
Rewards: |
18000000 |
In addition, your acquired Fame is counted when you record the Fame at the "Sentinel" in Blython (if not recorded, the Fame is not counted in the selection). Total Fame is counted on the first day of every month. And the top three masters will be rewarded with a corresponding title which can be kept for one month. The title can be gained from the "Help Newbie"in the first day of the month.
First Place: Sage
Second Place: Prophet
Third Place: Wisdom
5.Rewards:
General rewards: The master will gain certain Fame and Contribution as rewards after helping apprentices complete a general quest. The apprentice will gain a certain apprenticeship bonus too.
Level C talents quest: After each combat, the master gains 2 Fame and 2 Contribution, and the apprentice gain an extra 20% talent reward.
Level B talents quest: After each combat, the master gains 5 Fame and 5 Contribution, and the apprentice gain an extra 20% talent reward.
Training area: After each combat, the master has a 20% chance to gain 1 Fame and 1 Contribution, and both the master and apprentice gain 2000 experience, with the participating pet gaining an additional 6000 experience. But if the apprentice dies, the master will gain no reward.
Hellion Quest: After completing the fifth round, the master gains 20 Fame and 20 Contribution, and Drowcrusher quest: After defeating Drowcrusher, the master gains 15 Fame and 15 Contribution, and the apprentice gains an extra 20% experience reward.The rewards for finishing apprenticeship depend on the intimacy between them. If their intimacy reaches 2000, they can gain full rewards. But if their intimacy is above 6000, they can gain triple rewards.
Rewards for apprentice leveling: Every time the apprentice levels up, the master gains some certain Contribution.
Rewards for finishing apprenticeship: When the apprentice reaches level 50 and gains the "Wind Fighter" title, they can finish their apprenticeship. To finish their apprenticeship, the master needs to take a team with the apprentice included to the "Help Newbie" at Woodlingor (217, 67). The rewards for finishing the apprenticeship depend on the apprentice's level when be became the apprentice. The lower the level the apprentice started at, the more rewards are gained.
Master's rewards:
Level 9-12 gem.
100000-2000000 experience.
50000-1000000 Gold.
1-10 Reputation.
10-200 Fame.
10-200 Contribution.
Apprentice's rewards:
80000-230000 experience.
40000-120000 Gold.
1-2 Reputation.
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