Myth War II > InformationCenter > Game System
I.Guild War Aim:
Only the top four guilds of Guild War are qualified to join the the War of the City.
Joining in the Guild War can accumulate Fame points for your guild.
Joining in the Guild War may let you obtain the victory prize.
The champion guild member will receive gems and money and the runners up can also obtain experience and money.
II.Guild War Schedule:
The Guild War adopts the elimination system. 16 guilds are divided into 8 groups. There is the qualifier, group round, the semifinal and the final.
The Qualifier: Eight groups, each group having two guilds. The winners advance to the next round—group round.
Group Round: The eight winning guilds are divided into four groups, each group has two guilds. The winners advance to the next round—the semifinal.
The Semifinal: The four winning guilds are divided into two groups, the winners advance to the final round.
The Final: The two winning guilds of the semifinal fight against each other; the winning guild is the over all champion.
The Guild War is divided into eight groups; A, B, C, D, E, F, G, H. Each group has two guilds.
The leading guild and the runners up, the guilds in second, third and fourth places, will become the seeded team this week. The first 12 registered guilds will also join the war.
The first half: A, B, C, D
The second half: E, F, G, H
Group A includes the leading guild from the last week and one of the 12 registered guilds.
Group D includes the guild from third place or the fourth place last week and one of the 12 registered guilds.
Group E includes the guild from second place last week and one of the 12 registered guilds.
Group H includes the guild from third place or the fourth place last week and one of the 12 registered guilds.
Group B, Group C, Group F and Group G are made of two randomly registered guilds respectively.
At least 8 guilds are required to join the Guild War, or else the Guild War will be cancelled for that week. The four seeded guilds will join the Guild War automatically. If the number of guilds that join the Guild War is between 8 and 16, the first four registration guilds and the four seeded guilds advance to the Group Rounds directly.
Registration Time: From 7:00pm every Friday to 0:00am every Saturday. The arrangements will be announced after the registration time has finished.
Condition: Guilds with 10 members are qualified to join the Guild War.
Registration Fee: 500 thousand Gold pieces are required. It will be deducted from the guild fund.
Competitor: All guild members
Preparation: Half an hour before the competition begins, players can teleport to the home of the Guild War-The Abattoir. The two guilds will form the Red and the Blue with their character title becoming their guild name automatically.
Combat Mode: When the Guild War begins, players can click on the attack button or press ALT+A to target the opponent. Players will be kicked out after death and be teleported to their rebirth spot of Woodlingor, but they cannot join the current competition again. No experience, money and gear will lost when players dies.
Competition Winning Standard: The side who reduces the HP of the opponents and their pets to 0 during the required rounds will be declared the winner.
Guild War Winning Standard:
The Guild War lasts for one hour. Half an hour before the war begins, the two guilds will be allocated to the red side or the blue side and enter the arena through the Battle-watching platforms at the bottom on the right and left.
Two God Statues stand on the two sides of the arena. They are the protectors of the two sides respectively. This plan is not available except during the Guild War period.
The red side can obtain the Honor Stone by attacking the god of blue side and visa versa. During the one hour Guild War, the guild who obtains the most Honor Stones is the winner.
The way to grab Honor Stone:
After clicking on the opponent's God Statue, the player or the captain may choose the "Grabbing" function and begin to grab at the opponent's Honor Stone. The opponent will be informed by a system message in the guild channel, saying that their God Statue is being attacked.
The attacking player can obtain the Honor Stone by clicking on the God Statue again after one minute, as long as the player isn't physically involved in the war.
When the God Statue is being attacked, the defensive player or team may click their own God Statue and choose the "Protection" function. At that moment, the two sides start to fight. There are three situations:
The attacking side wins: The attacking side can obtain the Honor Stone directly and send it to their own God Statue at once. It is not necessary to wait for one minute. The Honor Stone will disappear if the captain dies. The captain can escape and ask teammates to delay the opponent.
The defensive side wins: The attacking side fails in grabbing Honor Stone.
There can be only one party grabbing Honor Stone at a time, other parties need to wait till they finish.
The Honor Stone is a kind of spirit; it is not a real thing. So it cannot be seen in the item column.
Guild War Requirements:
The guild members should have been in the guild for at least three days.
During the Guild War, any players who die will be teleported to their rebirth spot of Woodlingor to be revived and back on the battlefield again after five minutes.
Players won't be punished if they die during the Guild War.
Half an hour before the war begins, the red and blue sides may be teleported to the Guild War site, but they can only assemble on Battle-watching platforms in the right and left bottom corners. Only once the war begins, are they able to enter the arena.
All players will be kicked out of the Guild War Scene and back to Woodlingor after the Guild War is over.
The qualifier: Every Saturday, enter at 7:00pm; beginning at 7:30pm, finishing at 8:30pm, eight matches at the same time.
Group Round: Every Saturday, enter at 9:30pm; beginning at 10:00pm, finishing at 11:00pm, four matches at the same time.
The Semifinal: Every Sunday, enter at 7:00pm; beginning at 7:30pm, finishing at 8:30pm
The Final: Every Sunday, enter at 9:30pm; beginning at 10:00pm, finishing at 11:00pm. Only one final match.
V. Guild War Rewards:
The winning guild: All members who joined the war will obtain 600,000 Exp and a Mystical Fruit with Exp 50,000 respectively.
The failed guild: All members who joined the war will obtain 600,000 Exp respectively.
The winning guild: All members who joined the war will obtain Exp 10,000*their level and a Mystical Fruit with Exp 100,000 respectively.
The failed guild: All members who joined the war will obtain Exp 5000*their level and five Legendary Stardust respectively.
The winning guild: All members who joined the war will obtain Exp 15,000*their level and a Mystical Fruit with Exp 600,000 respectively.
The failed guild: All members who joined the war will obtain Exp 7500*their level, three Big Color Potion and a Mystical Fruit with Exp 100,000 respectively.
The winning guild: All members who joined the war will obtain a gem with the character level/10+2 randomly, the gem's lowest level is 2 and the highest level is 12. They can also obtain Exp 15,000*their level and a Mystical Fruit with Exp 1,200,000 respectively.
The failed guild: All members who joined the war will obtain Exp 20,000*their level and five three Big Color Potion respectively.
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